User:Berlitz/Sandbox
From QWC Info
QWC: The Winter Games 2018
Modifications
- Results are calculated in the following way: Initial change > Truncate > Second change > Results decision > Third change > Truncate
- If mods would change score, they will do so in this order: > > > / >
Difficulty-increasing mods
- Hidden (HD): Kahoot challenge with 5 questions will be issued for everyone playing HD in that round. Based on your score, you will receive a certain score bonus or penalty.
Kahoot Result | Initial | Second |
---|---|---|
3800 - 5000* | Score * 1.05 | +1 tiebreaker advantage |
2000 - 3799 | Score * 1.00 | N/A |
0 - 1999 | Score * 0.85 | N/A |
*If you get 1st out of everyone playing (min. 2), you will get the bonus no matter the score.
- Double Time (DT): Applies the following effects. This mod effectively doubles your point drain. Can't use with HT.
Running Score | Initial | Second |
---|---|---|
161+ | Score * 1.15 | +1 tiebreaker advantage |
150-160 | (2 * Score - 160) * 1.15 | +1 tiebreaker advantage |
0-149 | (2 * Score - 160) | +1 tiebreaker advantage |
Running Score | Initial | Second |
---|---|---|
150+ | Score * 1.10 | +1 tiebreaker advantage |
140-149 | Score * 1.05 | N/A |
120-139 | Score * 0.90 | N/A |
100-119 | Score * 0.75 | N/A |
60-99 | Score * 0.40 | N/A |
0-59 | Score * 0 | N/A |
Difficulty-decreasing mods
Running Score | Initial | Second | Third |
---|---|---|---|
155-158 | Score = 159 | -1 tiebreaker advantage | Score * 0.5 |
XX5-XX9 | Score = XX0 | -1 tiebreaker advantage | Score * 0.5 |
Running Score | Initial | Second | Third |
---|---|---|---|
Any | N/A | Result forced to a draw | Score * 0.5 |
- Half Time (HT): Applies the following effects. This mod effectively halves your point drain. Can't use with DT.
Running Score | Initial | Second | Third |
---|---|---|---|
Any | 0.5 * Score + 80 | -1 tiebreaker advantage | Score * 0.3 |
Topics
- First waves are main topic only.
- In waves with side topics, captains roll for first pick and bans. The losing team bans first, then the winning team bans second; these topics cannot be chosen by either team. Then the winning team picks, and picks alternate from there.
- Topic Categories:
- Main Topic (All Mod) - Each player can choose any combination of up to 3 mods. No two individuals per team may have the same combination.
- In-Game (No Mod) - Players cannot choose mods.
- Competitive () - Players are locked onto the mod. One player per team can use an additional difficulty-increasing mod. One player per team can use an additional difficulty-decreasing mod.
- Reaction Time () - Players are locked onto the mod and cannot choose other difficulty-increasing mods. One player per team can use an additional difficulty-increasing mod. One player per team can use an additional difficulty-decreasing mod.
- Spin-Offs () - Players are locked onto the mod and cannot choose other difficulty-increasing mods. One player per team can use an additional difficulty-increasing mod. One player per team can use an additional difficulty-decreasing mod.
- Problem Solving (Free Mod) - Each player can choose any combination of up to 3 mods. However, at least one of each of the following mods has to be played in some capacity: , , and .